Space Pop

Player moves in spacescape by side stepping, squatting and flapping arms to elevate the avatar and then hover over and pop bubbles to obtain pins.

Game Characteristics

Game Selection

Game Entry Point Fixed or variable levels available when a player enters a game

Flexible entry point: nine levels:

  • 3 beginner
  • 3 intermediate
  • 3 advanced
Game Start

Player raises hand.

Player or Game Driven? Player driven games rely largely on the actions of the player and wait for a response before continuing; Game driven environments progress independent of the player’s response

Game driven: Bubbles appear regardless of player movement.

Stability Maintain a posture/orientation of the trunk and/or limbs to: allow movement of other body segment(s), hold body/segment(s) in a required game position, and/or to resist perturbations

YES: Standing.

Mobility Movement of body segments to reach a target, avoid obstacles, assume required positions, or to “drive” or “steer” the game task


  • Arms
  • Legs
  • Trunk



Spatial Accuracy The type of accuracy required for aiming movements for which spatial position of the movement’s end point is important to task performance

YES: To pop bubbles.

Temporal Accuracy The type of accuracy required of rapid movements for which accuracy of movement time is important to task performance

YES: To pop bubbles.

Game Duration


Cognitive Operations Executive functions of planning, response selection and switching attention


  • Select movement required to pop the bubbles
  • Lights on the wall alert players to upcoming bubble locations


  • Between bubbles and lights on the wall
Augmented Feedback Information from an external source that is intended to enhance or replace the intrinsic feedback that comes from a person’s own sensory, visual, and auditory systems


  • Blue mist appears when bubbles are popped
  • Pins are collected when bubbles are popped
  • View score
  • Colour of medal indicates success


  • Sound indicates popping of bubbles
  • Sound indicates collection of pins
  • Sound indicates medal achievement
  • Sound of crowd cheering indicates popping of all available bubbles
Progression The extent to which the physical and/or cognitive difficulty level of the game progresses within a single trial of game play

A player does not experience increasing levels of difficulty during a single trial of game play.

Game Score Performance indicators reflecting a player’s success

Reflects number of pins collected. Medal reflects game performance.

Game Modification Potential modifications that can be made in the virtual environment, the physical environment or the task

Game modifications can be categorized as physical environment, virtual environment and task.

This section of the resource is planned as an interactive wiki so that users may add their experiences. An example of a physical environment modification is changing the support surface. An example of changing the virtual environment is eliminating the volume. An example of changing the task during Reflex Ridge is telling the player not to jump to decrease the physical challenge of the game.

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